CollectTheAlphabet
Family summary review September 12 · Letter values observed Aug 25, 2026, 10:38 PM GMT+8

Collect The Alphabet Pack Families, Prices & Timers

Compare conveyor Alphabet Packs, Shop Numbers and Symbol Packs, free code rewards, and potions without mixing their currencies or evidence levels.

The game now has five distinct Pack and reward routes

Alphabet Packs come from the conveyor, Numbers and Symbol Packs are reported in the Shop, code rewards are free Mythic Packs or a potion, and Shop potions are a separate boost purchase. Recheck every live price before spending.

Pack families

Letter, Number, and Symbol coverage

Each family has a different evidence depth. A schema row does not claim that every value is known.

6 video-observed tiers

Letter Packs

The existing table records historical A–Z pools, prices and timers. Dated screenshots additionally show Common and Rare letter percentages; other distributions remain undocumented here.

Multi-source reported

Numbers Pack

The linked guide separates the reported Shop price from the listing's stock condition and explains the dated contents panel. A sold-out listing does not establish a hidden unlock requirement.

Check Numbers price, stock and contents →
3 multi-source tiers

Symbol Packs

The three price reports remain available in the Symbol guide. A readable Legendary panel now provides partial contents evidence, while the full Common and Rare pools remain undocumented here.

Read the Symbol Pack contents guide →
Pack Families

Do not mix acquisition routes or currencies

Use the family that directly serves the current goal.

FamilyWhereCurrencyKnown tiers or rewardsPrimary use
Alphabet PacksConveyorMoneyCommon through MythicA–Z collection
Symbol PacksShopGemsCommon, Rare, LegendarySymbol collection
Numbers PackShop; one calendar route observedCashSingle reported PackNumber collection
Code rewardsSettings → CodesFree reportMythic Packs or Opening Luck PotionReduce starting cost
Luck potionsShop or codesCash / code rewardOpening Luck, Mutation LuckTemporary focused session
Direct pack answers

Find a letter tier, total price, or total base timer

These summaries add the six displayed shop values. They do not model unlock requirements, drop odds, parallel placement, or the number of attempts needed for A–Z.

Which pack contains each letter?

A–D → Common

E–H → Uncommon

I–L → Rare

M–P → Epic

Q–U → Legendary

V–Z → Mythic

Open all 26 letter rows →
One of every tier

10,626,100

Money at the six video-observed shop prices. This is not a completion-cost estimate.

Six base timers summed

1 hour 41 minutes 20 seconds

A simple sequential sum; actual waiting can differ if packs are placed in parallel or speed changes apply.

Pack database

Video-observed values with timestamped sources

Every numeric row is cross-checked across public playthroughs. Displayed percentages are documented separately below; no video frame is republished as an original site screenshot.

PackHistorical priceHistorical base timerLetter poolEvidence
Common Pack100 Money5 secA · B · C · DVideo observed · Aug 25, 2026, 10:38 PM GMT+82:16 ↗
Uncommon Pack1,000 Money15 secE · F · G · HVideo observed · Aug 25, 2026, 10:38 PM GMT+83:20 ↗
Rare Pack25,000 Money3 minI · J · K · LVideo observed · Aug 25, 2026, 10:38 PM GMT+86:13 ↗
Epic Pack100,000 Money8 minM · N · O · PVideo observed · Aug 25, 2026, 10:38 PM GMT+86:43 ↗
Legendary Pack500,000 Money30 minQ · R · S · T · UVideo observed · Aug 25, 2026, 10:38 PM GMT+89:18 ↗
Mythic Pack10,000,000 Money1 hourV · W · X · Y · ZVideo observed · Aug 25, 2026, 10:38 PM GMT+818:44 ↗

Historical prices and timers are retained from this site's earlier evidence record. No controlled opening sample was collected by this site. Displayed percentages are documented separately and must not be confused with observed sample frequencies.

Displayed letter chances: Common and Rare Packs

The letters inside one Pack are not shown with equal percentages in the reviewed screenshots. The Common panel favors A over D; the Rare panel favors I over L.

Pack panelLetterDisplayed percentage
CommonA40%
CommonB30%
CommonC20%
CommonD10%
RareI60%
RareJ25%
RareK12%
RareL3%

Source: the conveyor screenshot in the guide updated September 4, 2026. The Common percentages also match a separate screenshot in a guide updated August 31. The screenshot capture dates and active boost states were not established. Both publications are from the same publisher, not two independent controlled tests.

View the September guide and source image
View the earlier Common panel

These are displayed values in dated images—not a guarantee of today's unboosted odds, mutation odds, or the distribution of every Pack tier.

Why do I keep getting duplicates?

A completed common letter can still occupy a large share of the displayed pool. If only D is missing from your Common set, the shown chance for a new letter is 10%, not 25%. If C and D are both missing, their displayed shares add to 30%.

For the Rare panel, L alone accounts for 3%. Missing both K and L gives a combined displayed share of 15%. These examples use the pictured distribution and assume one letter result from that pool.

Does missing L after 20 Rare Packs prove a bug?

Not by itself. In an illustrative model with independent openings, a fixed 3% chance for L and no changing bonus or pity mechanic:

Chance of no L after 20 openings = 0.97^20 ≈ 54.4%.

The chance of at least one L would be about 45.6%. This is a mathematical example, not measured player data or a claim about the game's hidden roll implementation. Earlier failures do not make the next independent opening guaranteed.

How should I use this information?

Match your missing letter to its Pack first. Then distinguish the chance of any result from the chance of a result you still need. A more expensive Pack with a different letter pool does not solve a missing D or L.

Do not apply the Common or Rare percentages to Mythic letters, Numbers, Symbols, Neon, Rainbow or Magma. This review did not establish those distributions.

Check every letter's Pack
Use the complete A–Z route
Compare Pack Time and Pack Amount

Timestamped gameplay

Watch the pack ladder in its original context

The official privacy-enhanced player loads only after a click. The source remains attributed to its YouTube creator.

video-observedHindiRoll Blox

Can I Collect ALL 26 ALPHABETS in Roblox Collect The Alphabets

From this point, the playthrough progresses through the six letter tiers. A second English playthrough and a current tutorial were used to cross-check individual prices and timers.

Third-party footage; not site-tested gameplayOpen at 2:16
Current code rewards

Current reports affect pack planning

VOLCANO → 3 Mythic Packs

TIME → 2 Mutation Luck Potions

SEPTEMBER → 3 Mythic Packs

1MMEMBERS → 1 Mythic Pack

SORRY → 1 Mythic Pack

5MVISITS → 1 Mythic Pack

NUMBERS → 3 Mythic Packs

AURA → Opening Luck Potion — quantity wording unclear

OPCODE → Mutation Luck Potions — 2 or 3 reported

The current entries above are public reward reports, not site-owned redemption tests. VOLCANO and TIME are official-description strings; OPCODE keeps its reward-quantity conflict, and mixed-status strings remain outside this list.

Copy current codes
Historical upgrade observation

150,000 Diamonds belonged to the older Pack Speed UI

  • A pre-update recorded purchase cost 150,000 Diamonds.
  • Timers on packs placed afterward appeared roughly half as long in that session.
  • Packs already placed did not update at the same moment.
  • The current upgrade is named Pack Time and is reported as -10% per level.
  • Do not reuse the historical price as the current Pack Time cost.
Compare upgrade scenarios
Potions & Global Shop

Keep Opening Luck and Mutation Luck separate

AURA: Opening Luck Potion — quantity wording unclear. Two current guides report both 2x potions at 500M Cash; duration, stacking, full inventory, and refresh timing remain unverified.

Known vs unknown

What each pack term actually tells you

This boundary keeps a short public description from turning into made-up odds or item tables.

Six letter tiers

Known boundary

Public gameplay shows Common, Uncommon, Rare, Epic, Legendary, and Mythic packs with distinct A–Z pools.

Still unknown

Common and Rare display values are available from dated screenshots. A complete, current and boost-independent odds table is not established.

Numbers Pack

Known boundary

The Numbers guide separates reported price, historical contents and Shop stock; a historical calendar route is preserved.

Still unknown

Unlock, full restock interval, timer, odds, mounting, income, sell value, mutation eligibility, and completion reward.

Prices and base timers

Known boundary

The table records values cross-checked across at least two public playthroughs.

Still unknown

Whether a future update, event, pass, or upgrade changes the displayed base values.

Symbol Packs

Known boundary

Dated reports list three Shop prices; a historical Legendary panel provides partial contents evidence.

Still unknown

Exact unlock condition, complete Common/Rare pools, current base odds, timers, mutation rules, and per-Symbol economics.

Practical use

How to plan without official odds

  1. Record how many unique letters you own.
  2. Open a sample of packs and estimate how often one adds a new letter.
  3. Measure your pack-opening pace, then enter both observations in the completion planner.
  4. Recalculate after Pack Rarity or Pack Time changes what you observe.
Open the pack calculator
FAQ

Pack and rarity questions

Which Pack contains each letter?

The observed A–Z pools are A–D Common, E–H Uncommon, I–L Rare, M–P Epic, Q–U Legendary, and V–Z Mythic.

Which Pack contains U?

U appears in the Legendary Pack pool with Q, R, S, and T.

Which Pack contains V, W, X, Y, and Z?

V–Z appear in the video-observed Mythic Pack pool.

How much does every Letter Pack cost?

The observed prices are 100, 1,000, 25,000, 100,000, 500,000, and 10,000,000 Money from Common through Mythic. One of each totals 10,626,100 Money.

How long does every Letter Pack take to open?

The observed base timers are 5 seconds, 15 seconds, 3 minutes, 8 minutes, 30 minutes, and 1 hour from Common through Mythic.

What is the Mythic Pack price?

Pre-update video evidence shows 10,000,000 Money. Recheck the live conveyor because the current update may change displayed values.

Why does a Mythic Pack take one hour?

One hour is the observed base timer, but no official design explanation was found. Pack Time or other live effects can change what your session shows.

Can Pack Time reduce Mythic Pack timers?

Current guides and visible UI describe -10% Pack Time per level. A historical Pack Speed session affected newly placed packs but not already placed ones; verify current behavior before applying it to an active Mythic Pack.

Do codes bypass Pack unlocks?

Current code reports can award Mythic Packs directly, so they reduce the need to buy that attempt through the tier ladder. They do not prove the purchasable tier itself becomes unlocked.

Is a Mythic Pack guaranteed to give a missing letter?

No. The observed pool is V–Z, but no guarantee or numeric weighting says an opening must produce the letter you still need.

Does Luck change the letter pool?

No reviewed rule says Luck adds letters outside a Pack's pool. Treat Pack Rarity, Opening Luck, and Mutation Luck as separate effects until the live description says otherwise.

Which Pack should I stop opening?

Stop spending on a tier when none of its observed letters are missing or when another direct goal has become more important.

What is the difference between Letter, Symbol, and Number Packs?

Letter Packs are conveyor Money tiers for A–Z; Symbol Packs are reported Shop tiers bought with Gems; the Numbers Pack is reported in the Shop for 500M Cash.

Which Pack should I open after completing A–Z?

Choose the Pack family tied to one post-A–Z goal: Numbers, Symbols, Mutations, Word of the Day, or income. Do not keep opening low Letter tiers without a target.

Are Pack drop rates public?

Some letter percentages are publicly visible in dated Common and Rare panels. They are not a complete current odds sheet. See the displayed-chances section for the exact values and limitations.