Letter Packs
The existing table records historical A–Z pools, prices and timers. Dated screenshots additionally show Common and Rare letter percentages; other distributions remain undocumented here.
Compare conveyor Alphabet Packs, Shop Numbers and Symbol Packs, free code rewards, and potions without mixing their currencies or evidence levels.
Alphabet Packs come from the conveyor, Numbers and Symbol Packs are reported in the Shop, code rewards are free Mythic Packs or a potion, and Shop potions are a separate boost purchase. Recheck every live price before spending.
Each family has a different evidence depth. A schema row does not claim that every value is known.
The existing table records historical A–Z pools, prices and timers. Dated screenshots additionally show Common and Rare letter percentages; other distributions remain undocumented here.
The linked guide separates the reported Shop price from the listing's stock condition and explains the dated contents panel. A sold-out listing does not establish a hidden unlock requirement.
Check Numbers price, stock and contents →The three price reports remain available in the Symbol guide. A readable Legendary panel now provides partial contents evidence, while the full Common and Rare pools remain undocumented here.
Read the Symbol Pack contents guide →Use the family that directly serves the current goal.
| Family | Where | Currency | Known tiers or rewards | Primary use |
|---|---|---|---|---|
| Alphabet Packs | Conveyor | Money | Common through Mythic | A–Z collection |
| Symbol Packs | Shop | Gems | Common, Rare, Legendary | Symbol collection |
| Numbers Pack | Shop; one calendar route observed | Cash | Single reported Pack | Number collection |
| Code rewards | Settings → Codes | Free report | Mythic Packs or Opening Luck Potion | Reduce starting cost |
| Luck potions | Shop or codes | Cash / code reward | Opening Luck, Mutation Luck | Temporary focused session |
These summaries add the six displayed shop values. They do not model unlock requirements, drop odds, parallel placement, or the number of attempts needed for A–Z.
A–D → Common
E–H → Uncommon
I–L → Rare
M–P → Epic
Q–U → Legendary
V–Z → Mythic
Money at the six video-observed shop prices. This is not a completion-cost estimate.
A simple sequential sum; actual waiting can differ if packs are placed in parallel or speed changes apply.
Every numeric row is cross-checked across public playthroughs. Displayed percentages are documented separately below; no video frame is republished as an original site screenshot.
| Pack | Historical price | Historical base timer | Letter pool | Evidence |
|---|---|---|---|---|
| Common Pack | 100 Money | 5 sec | A · B · C · D | Video observed · Aug 25, 2026, 10:38 PM GMT+82:16 ↗ |
| Uncommon Pack | 1,000 Money | 15 sec | E · F · G · H | Video observed · Aug 25, 2026, 10:38 PM GMT+83:20 ↗ |
| Rare Pack | 25,000 Money | 3 min | I · J · K · L | Video observed · Aug 25, 2026, 10:38 PM GMT+86:13 ↗ |
| Epic Pack | 100,000 Money | 8 min | M · N · O · P | Video observed · Aug 25, 2026, 10:38 PM GMT+86:43 ↗ |
| Legendary Pack | 500,000 Money | 30 min | Q · R · S · T · U | Video observed · Aug 25, 2026, 10:38 PM GMT+89:18 ↗ |
| Mythic Pack | 10,000,000 Money | 1 hour | V · W · X · Y · Z | Video observed · Aug 25, 2026, 10:38 PM GMT+818:44 ↗ |
Historical prices and timers are retained from this site's earlier evidence record. No controlled opening sample was collected by this site. Displayed percentages are documented separately and must not be confused with observed sample frequencies.
The letters inside one Pack are not shown with equal percentages in the reviewed screenshots. The Common panel favors A over D; the Rare panel favors I over L.
| Pack panel | Letter | Displayed percentage |
|---|---|---|
| Common | A | 40% |
| Common | B | 30% |
| Common | C | 20% |
| Common | D | 10% |
| Rare | I | 60% |
| Rare | J | 25% |
| Rare | K | 12% |
| Rare | L | 3% |
Source: the conveyor screenshot in the guide updated September 4, 2026. The Common percentages also match a separate screenshot in a guide updated August 31. The screenshot capture dates and active boost states were not established. Both publications are from the same publisher, not two independent controlled tests.
View the September guide and source image
View the earlier Common panel
These are displayed values in dated images—not a guarantee of today's unboosted odds, mutation odds, or the distribution of every Pack tier.
A completed common letter can still occupy a large share of the displayed pool. If only D is missing from your Common set, the shown chance for a new letter is 10%, not 25%. If C and D are both missing, their displayed shares add to 30%.
For the Rare panel, L alone accounts for 3%. Missing both K and L gives a combined displayed share of 15%. These examples use the pictured distribution and assume one letter result from that pool.
Not by itself. In an illustrative model with independent openings, a fixed 3% chance for L and no changing bonus or pity mechanic:
Chance of no L after 20 openings = 0.97^20 ≈ 54.4%.
The chance of at least one L would be about 45.6%. This is a mathematical example, not measured player data or a claim about the game's hidden roll implementation. Earlier failures do not make the next independent opening guaranteed.
Match your missing letter to its Pack first. Then distinguish the chance of any result from the chance of a result you still need. A more expensive Pack with a different letter pool does not solve a missing D or L.
Do not apply the Common or Rare percentages to Mythic letters, Numbers, Symbols, Neon, Rainbow or Magma. This review did not establish those distributions.
Check every letter's Pack
Use the complete A–Z route
Compare Pack Time and Pack Amount
The official privacy-enhanced player loads only after a click. The source remains attributed to its YouTube creator.
From this point, the playthrough progresses through the six letter tiers. A second English playthrough and a current tutorial were used to cross-check individual prices and timers.
VOLCANO → 3 Mythic Packs
TIME → 2 Mutation Luck Potions
SEPTEMBER → 3 Mythic Packs
1MMEMBERS → 1 Mythic Pack
SORRY → 1 Mythic Pack
5MVISITS → 1 Mythic Pack
NUMBERS → 3 Mythic Packs
AURA → Opening Luck Potion — quantity wording unclear
OPCODE → Mutation Luck Potions — 2 or 3 reported
The current entries above are public reward reports, not site-owned redemption tests. VOLCANO and TIME are official-description strings; OPCODE keeps its reward-quantity conflict, and mixed-status strings remain outside this list.
Copy current codesAURA: Opening Luck Potion — quantity wording unclear. Two current guides report both 2x potions at 500M Cash; duration, stacking, full inventory, and refresh timing remain unverified.
This boundary keeps a short public description from turning into made-up odds or item tables.
Public gameplay shows Common, Uncommon, Rare, Epic, Legendary, and Mythic packs with distinct A–Z pools.
Common and Rare display values are available from dated screenshots. A complete, current and boost-independent odds table is not established.
The Numbers guide separates reported price, historical contents and Shop stock; a historical calendar route is preserved.
Unlock, full restock interval, timer, odds, mounting, income, sell value, mutation eligibility, and completion reward.
The table records values cross-checked across at least two public playthroughs.
Whether a future update, event, pass, or upgrade changes the displayed base values.
Dated reports list three Shop prices; a historical Legendary panel provides partial contents evidence.
Exact unlock condition, complete Common/Rare pools, current base odds, timers, mutation rules, and per-Symbol economics.
The observed A–Z pools are A–D Common, E–H Uncommon, I–L Rare, M–P Epic, Q–U Legendary, and V–Z Mythic.
U appears in the Legendary Pack pool with Q, R, S, and T.
V–Z appear in the video-observed Mythic Pack pool.
The observed prices are 100, 1,000, 25,000, 100,000, 500,000, and 10,000,000 Money from Common through Mythic. One of each totals 10,626,100 Money.
The observed base timers are 5 seconds, 15 seconds, 3 minutes, 8 minutes, 30 minutes, and 1 hour from Common through Mythic.
Pre-update video evidence shows 10,000,000 Money. Recheck the live conveyor because the current update may change displayed values.
One hour is the observed base timer, but no official design explanation was found. Pack Time or other live effects can change what your session shows.
Current guides and visible UI describe -10% Pack Time per level. A historical Pack Speed session affected newly placed packs but not already placed ones; verify current behavior before applying it to an active Mythic Pack.
Current code reports can award Mythic Packs directly, so they reduce the need to buy that attempt through the tier ladder. They do not prove the purchasable tier itself becomes unlocked.
No. The observed pool is V–Z, but no guarantee or numeric weighting says an opening must produce the letter you still need.
No reviewed rule says Luck adds letters outside a Pack's pool. Treat Pack Rarity, Opening Luck, and Mutation Luck as separate effects until the live description says otherwise.
Stop spending on a tier when none of its observed letters are missing or when another direct goal has become more important.
Letter Packs are conveyor Money tiers for A–Z; Symbol Packs are reported Shop tiers bought with Gems; the Numbers Pack is reported in the Shop for 500M Cash.
Choose the Pack family tied to one post-A–Z goal: Numbers, Symbols, Mutations, Word of the Day, or income. Do not keep opening low Letter tiers without a target.
Some letter percentages are publicly visible in dated Common and Rare panels. They are not a complete current odds sheet. See the displayed-chances section for the exact values and limitations.